#EarthToMC v1.5-alpha1 Changelog - MAP LOVER TIER ONLY - 2025/05/22 * [NEW FEATURE] Real time data preview during the generation, basically you'll see an auto-updated image for each dataset as soon as it is processed * [NEW FEATURE] Real time worldpainter region files preview during the export stage, you'll see regions of each tile becoming green each time a new .rca file is generated * [NEW FEATURE] Added a progress bar showing the progress made so far in the generation * [NEW FEATURE] There's now an ETA for the generation and the elapsed time so far is shown as well * [NEW FEATURE] It's now possible to add custom trees to the maps defining a WorldPainter .layer file to be used for each biome. You can also keep vanilla trees for specific biomes * [NEW FEATURE] Added some live PC hardware stats as the CPU load, the ram usage, the free space on the SSD/HDD and the network data downloaded during the generation * [NEW FEATURE] Added a dark mode cartography * It's now possible to totally remove vanilla trees from a map, maintaining all the other elements of the biomes such as mobs, grass, flowers, etc. * Extended the possibility of adding buildings and city details for maps with scales <= 5m (before it was possible only for scales <= 3m) * Added a splash screen that will appear while the software is starting * Fixed a bug that was causing the positioning of the Frozen River biome instead of the Windswept Gravelly Hills biome * Replaced SRTM15+ bathymetry data with GEBCO Grid 2024 data, locally hosted on the EarthToMC server (SRTM15+ missing data was causing Error 86a) * Fixed an out of ram scenario when processing the Land Cover dataset for biome positioning while processing a Full Earth Map on pc with <= 8gb of ram * Fixed an issue with the GLC FCS 30 Land Cover Datasets that was causing artifacts (straight lines of grass / plain biome) across LC tiles * Fixed multiple bugs during the generation of rotated maps * When disabling buildings, man-made water basins will not be included in the map * Fixed an issue with the marker that should appear after a place is searched with the search box #EarthToMC v1.4-beta Changelog - 2025/05/01 * [NEW FEATURE] Compatibility for Minecraft Java 1.21.5 * [NEW FEATURE] You can now decide to include the Sea/Ocean depth in Advanced Mode using SRTM15+ Bathymetry data (Experimental) * Fixed NLCD datasets urls hosted by USGS, this was causing Critical Error 14 when doing certain USA maps generations * Fixed a bug causing water bodies and other elements from OpenStreetMap to not appear at all in the Full Earth Map scenario * Updated the local WorldPainter build used in EarthToMC to the latest version (1.24.1) * The bottom of oceans, rivers and lakes is now flat on the edges across multiple EarthToMC tiles * The terrain type of the riverbeds is now a mix of dirt, sand, gravel, and clay. Before it was fully made of dirt * Minor changes to the Worldpainter river layer options * Fixed a bug during OpenStreetMap data processing when generating a small map (ERROR 9a) * Improved the stability of the Sentinel2 data download used for the definition of red deserts * Included a missing biomes layer tile in Southern France * Fixed a bug causing some waypoints to not generate correctly * It's now possible to select the center of the map as spawn point (and it will appear as a waypoint) * Added the possibility of using a 15x or 20x terrain height exaggeration for maps with scales > 1:500 and 1:1000 * Restored the possibility of adding the main roads for maps with scales > 1:100 * Single trees from OpenStreetMap will appear only for resolutions <= 2m instead of 3m to avoid a bad overestimation of their sizes * Fixed a bug causing deepslate terrain to appear on the left and upper edges of a tile when it shouldn't * Added a "Force the re-download of locally available OSM data" option in Advanced Mode to make the update of already downloaded OSM data possible * Fixed a small gui bug when using MANUAL DEM functionality * Fixed a bug during the installation when the Windows username contains a special character (like &) # EarthToMC v1.3-beta Changelog - 2025/03/22 * MASSIVE speedup of OpenStreetMap data processing, especially for low resolution maps (> 30m) * Big improvements in the generation of single trees from OpenStreetMap in < 3m resolution maps * [NEW FEATURE] Introduced three new DEM datasets, GMTED2010 at 250m, 500m and 1000m resolution to be used for low resolution maps (faster downloading and processing times) * [NEW FEATURE] The extent of the maps is now totally unlocked, you can even process a Full Earth low resolution map! * [NEW FEATURE] You can now use custom DEM data using "manual" DEM sources in advanced mode! You'll be asked to put your custom .tif files in a specific folder during the generation * [NEW FEATURE] You can now decide to flat the bottom of the water bodies if prefered * [NEW FEATURE] There's now a smarter bounding box selector, you can edit the area of interest without the need of resetting the bounding box every time * [NEW FEATURE] You can now switch the map style between OpenStreetMap (default) and Tracestrack Topo for details about the terrain elevation * [NEW FEATURE] The size of the map is now also expressed in walk time * [NEW FEATURE] You can now skip the Worldpainter export stage if you're only interested in the .world tiles files * Extended the lowest resolution possible from 1000m to 2000m * Better spatial interpolation of the Global Aridity Index used in desertic areas * Improved the desertic areas distribution fine-tuning the values from the Global Aridity Index * Optimized the OpenStreetMap data processing stage for continental maps to prevent out of ram issues on low ram pcs (8gb) * Optimized the Land Cover Datasets processing stage for continental maps to prevent out of ram issues on low ram pcs (8gb) * OpenStreetMap, Land Cover, Sentinel2 and DEM data downloads are now more reliable * Excluded waterways from maps with resolutions > 500m * Smoother water bodies underwater edges when using the 20 blocks depth option * Fixed a bug during the generation of the waypoints * Fixed a bug during the generation of the datapack in some scenarios leading to lava lakes not removed / snow problems on some biomes * Fixed a bug during the calculation of the biomes temperature used for the snow line * Fixed a bug when resuming a map that was stopped during Sentinel 2 data download * Fixed a bug when resuming a map that was stopped during OSM data cropping * Fixed a bug when resuming a map that was stopped during OSM natural elements processing * Fixed a bug when resuming a map that was stopped during biomes classification from Land Cover datasets * Fixed a bug during DEM data download if the map was set across latitude or longitude 0° and with a resolution < 30m * Fixed a bug when resuming a map after a crash (out of ram situation) during the Worldpainter tiles processing stage * Fixed a bug causing Aster DEM data to be downloaded even if the latitude is not > 60°N or < 60°S * Fixed a bug causing an error when resuming a map stopped during Land Cover Datasets processing * Fixed a bug on maps across the US National borders leading to missing terrain elevation outside the US * Fixed a bug during the selection of DEM/Land Cover datasets for maps across Alaska * Fixed a bug while downloading and processing Alaska 5m DEM data (Nome bug) * Fixed a bug causing the map generation to not start under Linux distos * Prevented the possibility of defining a bounding box across the antimeridian (180e / 180w) * The paths of the exported world, of the worldpainter tiles and of the QGIS project are now explicitly written in the message at the end of the generation * EarthToMC map selector is no longer dependent on unpkg CDN * Fixed an issue with the generation log scroller when checking the "Show the extended log" option * Fixed a typo during AutoDEM logging on certain USA maps * Full compatibility for Arch, Debian, Fedora/RedHat/Centos, Ubuntu 24.04 based Linux distros * If all the packages and dependencies are already installed, the password of the linux user will not be asked while updating from a older version * Fixed a bug causing the map generation to start even if the conda environment is not loaded, resulting in a critical error * Fixed a rare bug while installing EarthToMC Anaconda Environment * The installer now checks if there's enough disk space for the installation to complete successfully # EarthToMC v1.2-beta Changelog - 2025/02/18 * [NEW FUNCTIONALITY] You can now save, stop and resume the generation of the maps! A list of the unfinished maps will appear when you click on "Resume an unfinished map" on the top bar * [NEW FUNCTIONALITY] You can now let EarthToMC open every generated Worldpainter tile one by one for manual editing. After saving the last tile, the generation will proceed with the export stage * [NEW FUNCTIONALITY] You can now let EarthToMC save locally all the downloaded datasets in order to avoid re-downloading them when running multiple maps on the same area. MASSIVE speedup of generations! * [NEW FUNCTIONALITY] You can now "Compress the outputs into .7z files ready to be delivered", for easier transfers between servers/sharing the generated maps * [NEW FUNCTIONALITY] ASTER GDEM V3 data is now integrated into EarthToMC, this allows to use terrain elevation on areas with latitude > 60°N or < -60°S * [NEW FUNCTIONALITY] You can now select two new underground features settings (No caves/No ores with stone mix material, Only ores with stone mix material) * [NEW FUNCTIONALITY] You can now define the depth of the water bodies using a toggle in Advanced Mode, choosing between a 8 blocks depth (default) or a 20 blocks depth * [NEW FUNCTIONALITY] Tracks and steps and unclassified roads from OpenStreetMap are now integrated in the generations * Fixed a bug during the export stage in Worldpainter which caused CRITICAL ERROR 83 when a tile had a width or height smaller than 512 * Fixed a bug during the processing of remote islands which caused CRITICAL ERROR 14 * Fixed a bug during the DEM data download stage which caused CRITICAL ERROR 12 when a secondary DEM dataset is used (example: 3DEP 1M+3M data) * Fixed a bug that caused erroneous representation of some urban areas as buildings while they're not in OpenStreetMap * Increased download stability of OSM, DEM and LAND COVER data to prevent CRITICAL ERRORS 6, 12 and 14 - preventing DEM downloads stalling without errors * Fixed a bug that caused 3DEP Alaska 5m dem data to be downloaded and used even with low resolution maps * Fixed a bug during worldpainter processing causing CRITICAL ERROR 75 when manually setting max-min world heights, those settings are now dropdown menus with values used by Worldpainter * Fixed a bug that caused CRITICAL ERROR 12 when processing a map using "flat" DEM option in advanced mode * Fixed a bug when applying a specific type of terrain on high slope angle areas in Worldpainter * Fixed administrative boundaries on the QGIS Project * Chest of goodies will not spawn anymore on the spawn point when using no ores and no caves underground features settings * Fixed a bug that caused the folder path of the mc world/qgis project/worldpainter tiles to not point to the Desktop when the launch window opens if OneDrive is used * Fixed a bug that caused the Qgis Project to be created even if disabled in the configuration * Fixed a bug that caused the generation to stop without asking for confirmation if ESC was pressed while viewing the logs * More safety checks at the start of the map to make sure that the GUI worked fine while editing the configuration of the map * Small bugfixes on the logs uploads to the EarthToMC server * The launch window is not bigger than the screen anymore on 1366x768 monitors * On some devices a terminal was showing along with the graphical interface, this will not be necessary anymore * Definitely fixed the "wslg.exe not found" issue when starting EarthToMC * Fixed a bug that caused installation fails when trying to install EarthToMC and OneDrive is used on the pc * Fixed a bug that caused EarthToMC to not start on some devices (python not found error) * Fixed a bug that caused installation fails when trying to reinstall EarthToMC but an incomplete Anaconda3 installation is already there * Now it's not possible to install EarthToMC from "root" user anymore for safety reasons # EarthToMC v1.1-beta Changelog - 2025/01/23 * Fixed a bug that caused critical errors during maps generations with a resolution greater than 3m (Error code 72) * Fixed a bug that caused critical errors during maps generations of areas without land cover datasets available (Error code 14) * Fixed a bug that caused critical errors during maps generations of areas without OpenStreetMap pbf files available (Error code 6) * Fixed a bug that caused erroneous areas with altitude set to -64 on the lower and right borders of a map. Those areas are now filled with void. Outside, Minecraft Vanilla generation will take place * Fixed a bug occurring with the selection of the folders just before the start of the generation * Fixed a bug that caused some folders to be selectable even if WSL doesn't have permission to write there (when selecting /mnt/c or /) * Fixed a bug that caused multiple instances of EarthToMC to be opened at the same time * Fixed a bug that caused unnecessary link files creation * Fixed a bug that caused voids between tiles when using EarthToMC on 16gb ram systems * You can now let the application remember your custom folder paths for the Minecraft world, the Worldpainter tiles and the QGIS project * You can now let the application remember your credentials * Error codes are now shown when a critical error occurs * Fixed a bug that caused the app to not open on Windows 10 (wslg error) * Fixed a bug that caused Anaconda installation failures (source .bashrc problem) * Fixed a bug that caused the app to not open on Linux * Added tons of safety checks before and during the installation, now the installation logs are automatically uploaded on EarthtoMC servers for debugging purposes * Fixed a bug that caused the app to not open if a WSL distribution was already installed on the pc (python / conda errors) * Fixed a bug that caused problems using and installing the app when a not updated WSL version is already installed on the pc * Fixed a bug that caused logs uploads to EarthToMC servers for debugging purposes to not work in some circumstances, you'll not have to send me the logs anymore if you encounter a problem * Removed the "EarthToMC_safemode.bat" file, to start EarthToMC GUI in safe mode (without the map) read Known Bugs #EarthToMC v1.0-beta - Initial release - 2025/01/18